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Bolt Networking Middleware Beta V03.40

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Bolt Beta 0.3.4 - Released

[/URL] Wed Sep 24, 2014 3:47 pm
Fixed: Resolved a bug which would cause compilation to crash unity by loading too many assets.
Fixed: Bolt will no longer let non-owners destroy proxy objects.
Fixed: There is now a slight delay between the scene being done loading and Bolt invoking the callbacks, this should resolves several issues with objects being destroyed prematurely.

Changed: Build script has been updated to work better on OS X (again).
Changed: The BoltInit script now always uses the port from the debug settings.
Changed: The port used by the BoltInit script is now visible on Unity Free also.
Changed: All raycasting methods have been moved from BoltPhysics to BoltNetwork.
Changed: Default port is now 25000 instead of 40000
Changed: The menu items have been re-arranged
  • Bolt/Compile is now located at Assets/Compile Bolt Assets
  • Bolt/Install is now located at Edit/Install Bolt
Feature: Bolt now has alpha-level PlayStation 4 support.
Feature: BoltNetwork now exposes a property called globalObject which contains the Bolt global game object.
Feature: We have made a brand new tutorial for Bolt, which focuses more on teaching you how to build a game and less on the technical specifics. The tutorial is available here: github.com/BoltEngine/bolt_tutorial.

Includes : Samples - Tutorials - Installer Package

http://www37.zippyshare.com/v/40847454/file.html

https://yadi.sk/d/JEOEjZL8cQQnR

Thanks to original uploader

Enjoy...

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