Shooter AI - The AI solution for ANY combat situation
Shooter AI is what the titles says. It's a very good solution for enemy AI. Here's feature list:
Quote:
- Dynamic shooter AI, with advanced cover finding
- Deployment in less than 5 mins; Drag-and-drop usage; works with UFPS
- 26 page manual
- Eyes, ears and tactile input feed the AI brain for total comprehension of the environment
- Dynamic fear and adrenaline settings never let the same situation play out twice
- Ability to customize each and every AI character so that they react in their own individual
way, though default values already allow fully operational character
- Melee attack : make AI characters fight only with melee weapons, or use their gun (when they run out of ammo) to suicidally charge; as usual everything works right out of the box and ANY weapon can be used as a melee armament
- Shooter AI takes over all animations and IK, so you just concentrate on making the perfect model; awesome ragdoll animations
- Fully open source, well commented C# code; no DLLs; all properties can be edited in-game
- ZOMBIE Prefab Included
- Insert own code at vital events, to make the game create the atmosphere you want
- AI powered characters fight against each other or together
- Whole system modular, making it possible to fully exchange components
- Team overview and strategies , making your AI attack in style!
- And so, so much more
Demos:
AI vs AIl
Shooter AI with UFPS (Ultra hard)
(If you have low FPS its because of the bullet trails)
NOW WITH A ZOMBIE PREFAB!!!!
We have a YouTube tutorial playlist:
YouTube Playlist
http://www.youtube.com/playlist?list...vh6uCtqB7rCaVd
Here is the manual:
Manual
And heres our forum post:
Forum Post
Shooter AI is what the titles says. It's a very good solution for enemy AI. Here's feature list:
Quote:
- Dynamic shooter AI, with advanced cover finding
- Deployment in less than 5 mins; Drag-and-drop usage; works with UFPS
- 26 page manual
- Eyes, ears and tactile input feed the AI brain for total comprehension of the environment
- Dynamic fear and adrenaline settings never let the same situation play out twice
- Ability to customize each and every AI character so that they react in their own individual
way, though default values already allow fully operational character
- Melee attack : make AI characters fight only with melee weapons, or use their gun (when they run out of ammo) to suicidally charge; as usual everything works right out of the box and ANY weapon can be used as a melee armament
- Shooter AI takes over all animations and IK, so you just concentrate on making the perfect model; awesome ragdoll animations
- Fully open source, well commented C# code; no DLLs; all properties can be edited in-game
- ZOMBIE Prefab Included
- Insert own code at vital events, to make the game create the atmosphere you want
- AI powered characters fight against each other or together
- Whole system modular, making it possible to fully exchange components
- Team overview and strategies , making your AI attack in style!
- And so, so much more
Demos:
AI vs AIl
Shooter AI with UFPS (Ultra hard)
(If you have low FPS its because of the bullet trails)
NOW WITH A ZOMBIE PREFAB!!!!
We have a YouTube tutorial playlist:
YouTube Playlist
http://www.youtube.com/playlist?list...vh6uCtqB7rCaVd
Here is the manual:
Manual
And heres our forum post:
Forum Post