Quantcast
Channel: CGPersia Forums
Viewing all articles
Browse latest Browse all 31323

Digital Tutors - Developing Creature Concepts for Games

$
0
0
Code:

Content visible to registered users only.[/url]
Welcome to this tutorial on developing a creature concept for games. In this training we'll be learning a
creative process on how to create a creature concept that would function as a game enemy.
We'll begin this process by discussing some conceptual parameters for our concept that will help provide a
stronger sense of direction when sketching our creature designs. From here we'll learn a process of
generating contrasting designs by focusing on poses and a silhouette approach. Following this we'll decide on
a design in addition to roughing in some textures and base colors that will function as supportive elements
for us to build upon as we begin to paint over the entire sketch fleshing out specific portions.

Finally, we'll round out our creature concept with an overall paint-over to add details to really make it
pop. After watching this training, you'll have the inspiration and motivation to bring your own creature
concepts to life.


01. Introduction and project overview
02. Conceptual parameters and quick gesture poses
03. Creating rough creature concept sketches
04. Continuing rough creature concept sketches
05. Choosing a design and beginning to rough in textures
06. Roughing in some base colors
07. Painting the boils
08. Continuing to paint the boils
09. Painting chest glow and veins
10. Defining skin appearance
11. Adding additional skin and an eyeball
12. Working the creature's pants
13. Painting overall details
14. Painting final details
15. Final adjustments to lighting and comp cleanup

Uploaded

Code:

Content visible to registered users only.[/url]
Oboom

Code:

Content visible to registered users only.[/url]

Viewing all articles
Browse latest Browse all 31323

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>