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Digital Tutors - Introduction to Rigging in Maya

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Duration 2h 44m Level Beginner Project Files Included MP4


In this set of tutorials we will learn about the amazing rigging tools inside of Maya.We'll
start by learning how to establish solid naming conventions to how to work with Maya's joint and
IK tools.

We'll then learn tips and techniques that will help us rig efficiently while maintaining quality
in the control systems we design. We'll learn how to implement robust and intuitive rigging
features with the help of custom channels and the Node Editor, how to rig with deformers, as
well as skinning techniques that we can utilize to get great results from our deformations while
saving time in the process.

We'll even learn how Maya's interface can be customized to help us work a little faster. By the

end of this training, you will be comfortable enough with Maya's rigging tools to rig your own

assets.

01. Introduction and project overview
02. Why rigging?
03. Parenting objects in Maya
04. Modifying an object's pivot
05. Creating joints in Maya
06. Joint attributes
07. The Disconnect Joint tool
08. Removing joints non-destructively
09. Understanding Maya's Rotate Plane and Single Chain Solvers
10. Rigging with the Spline IK solver
11. Manipulating a Spline IK rig
12. Animator-friendly controls and exploring the Spline IK's Advanced Twist properties
13. Using Maya groups
14. IK/FK blending in Maya
15. Exploring the Node Editor
16. Establishing Driven Key relationships
17. Working with the Aim constraint
18. Rotation Order
19. Deforming objects with Maya's lattice deformer
20. Smooth Binding
21. Editing Smooth Skin deformations
22. Mirroring weights in Maya
23. Morphing objects with Maya's powerful blend shape deformer
24. Rearranging an object's input order
25. Customizing Maya

Rapidgator

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