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Simulation jet engine fire (maya)

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Hello guys,

i am working couple of days on a simulation from jet engine fire.

My problem are the halos, which are typical for such a engine
Code:

Content visible to registered users only.[/url]
https://www.youtube.com/watch?v=iua8pf0K0co(4:06 min)



I have used the fluid effects in maya, but I don´t get good looking results with it.

First try: I have emitted from a circle particles which are connected with a fluid emitter (Motion Streaks on)

Second try: fluid emitted directly from the circle. With some fields I get artifacts in the density which are closer to the halos. But are not good to handle


Have anyone tips for me or ideas how I can get better results?

Thanks!

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