Hello guys,
i am working couple of days on a simulation from jet engine fire.
My problem are the halos, which are typical for such a engine
https://www.youtube.com/watch?v=iua8pf0K0co(4:06 min)
I have used the fluid effects in maya, but I don´t get good looking results with it.
First try: I have emitted from a circle particles which are connected with a fluid emitter (Motion Streaks on)
Second try: fluid emitted directly from the circle. With some fields I get artifacts in the density which are closer to the halos. But are not good to handle
Have anyone tips for me or ideas how I can get better results?
Thanks!
i am working couple of days on a simulation from jet engine fire.
My problem are the halos, which are typical for such a engine
https://www.youtube.com/watch?v=iua8pf0K0co(4:06 min)
I have used the fluid effects in maya, but I don´t get good looking results with it.
First try: I have emitted from a circle particles which are connected with a fluid emitter (Motion Streaks on)
Second try: fluid emitted directly from the circle. With some fields I get artifacts in the density which are closer to the halos. But are not good to handle
Have anyone tips for me or ideas how I can get better results?
Thanks!